This workshop, particularly suitable for landscape and urban designers, offers a playful introduction to algorithmic and computational design with Grasshopper.
The ambition is to generate 3 dimensional artificial landscapes based on the recognition of natural pattern formations (valleys, mountains, dunes, marshes, coral reefs, etc.), their subdivision in territories of occupation and the development of related path systems. The workshop will start from processing satellite images of natural formations and extracting patterns from them with the new GH point set reconstruction tools. Applicants will than begin the process of generation of 3D architectural landscapes based on a series of structuring operations and negotiations with the project site. An evaluation process will than follow and will allow the recognition of inhabitable spaces, accessible slopes and ground movement volumes.
Landscape formation processes and patterns in nature.Territorial occupation, growth logics and path systems. Slope evaluation, volumetric analysis and inhabitation potentials.
–basics of connection between Grasshopper and image processing
–introduction of algorithmic design
–introduction to concepts of territorial occupation and path systems in design
– Analysis of a 3D lanscape
– Occupation of territories
– Data mining (steepness, height, proximity, flow path)
– Highfield from Aerial map and cerating operational fields
– Connections analysis: network, directh path, minimal path
– Visual evaluation and export of data to illustrator
– Iteration through the steps and production of short animation
– Creation of 3D structure based on: bundling, lofting, weaving
– Population of the lanscape with 3D structures
– Structure based on 2D analysis and operational fields
– Extraction of 2D maps and generative diagrams
– Extraction of 3D models and rendering
– Prepare output materials
– Final presentation
For any enquiries please contact firstname.lastname@example.org
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